

As is, you can import all of those things separately (Though UV maps for layered wear and cast parts will expect a larger, combined texture of the textures of all parts as the game creates itself in memory).ġ. If people want to help with reverse engineering a bit to find where to get file references from a character creator file, where to pull filenames from, and how to dehash them, I'd be happy to work on an import script for that.

It imports character models fine at the moment, but assembling everything is an issue.

Let me know about any bugs you might run into, but I feel like this could be very useful to people.Īnd before you ask, YES, this could potentially import characters in their entirety. Please be patient!įor those bothered about it being for 3ds max, remember that you can get a FREE student version here: Note that large model and animation imports can be rather slow. Full model export is planned for the future. This is a tool for importing PSO2 models, skeletons, and animations to 3ds Max as well as exporting for skeletons and animations.
